Sync Magazine Category Archive

The Dope Game (Sync Magazine)

Saturday, October 1st, 2005

HARD-CORE DRUGS AND THE FAMILY PC ARE COMING TOGETHER, AND THE GOVERNMENT IS SCRAMBLING TO UNPLUG THE CONNECTION. BY DAMON BROWN.

I grow the weed. I harvest the opium. I sell the heroin. I push the drugs. I’m supposed to be the man behind a million-dollar empire that gets people high while making me rich. Problem is, my balls and my word are all I have left, and both are getting broken. I’ve been trying my hand at this life for some time now. But the cops are sniffing around my farm. The ammunition I’ll need to ventilate their Kevlar, if it comes to that, isn’t cheap. And at the moment I need a fix for myself. I promised my girl I’d be raking in $10,000 a day. But I’m hardly earning enough to keep the hash operation up and running. I’m considering trading for some morphine, but it seems my life as a drug lord is completely hopeless. Standing in my way is my teenage daughter, who wants to e-mail her friends, and my wife, who has some online banking to do. And myself – I have to pull a double shift at work in 20 minutes. My choices at the moment are severely limited: I can either grow this drug business into the latest operation that’s ever existed. Or I can simply quit out of the video game, turn off the computer and never log into The Dope Game again.

***
In the Dope Game, would-be drug lords plant organic drugs such as marijuana and opium and synthesize others such as crack and Ecstasy. Cash from sales is eaten up by drug production and other factors, but the savvy dealer pulls in enough scratch to maintain a lavish lifestyle.

But this summer, as the Hot Coffee mod for Grand Theft Auto: San Andreas spilled over into a Congressional debate about video game ratings led by Senator Hillary Clinton, the government of New Zealand’s censorship office red-flagged The Dope Game for possible banning, resulting in the game’s nervous creator pulling it from the shelves. The company behind The Dope Game, 89 Games, went out of business. While explicit content gets games in trouble in the U.S. – in the case of GTA: SA, hidden scenes of dudes boffing hookers earned the best-selling title an Adults Only rating (AO) that necessitated a belated recall – 89 Games ran afoul without including any graphic violence or sex; rather, The Dope Game promoted drugs. It’s likely only a matter of time before U.S. politicians follow New Zealand’s lead, making games that glorify drugs, or even those that simply feature illegal substances, their next target.

According to Steve O’Brien, manager of censorship compliance for the Office of Film and Literature Classification in New Zealand, even virtual drug-dealing is illegal. “The Dope Game includes the killing of police and drug paraphernalia,” O’Brien said. “IF the OFLC classifies a publication as objectionable, then it is banned, making distribution and possession of it illegal.” 89 Games representatives did not respond to calls or e-mails; the website has been taken down. Only three other titles have ever been classified as “objectionable” in New Zealand: Manhunt (in 2003) and two versions of Postal 2 (in 2004). In the U.S., these games received Mature ratings from the Entertainment Software Rating Board, a nonprofit organization that rates content but is not a government agency.

EDrug Trader, an only economy game with a drug-based front, came to the Feds’ attention when it was launched in 1999. Michael Kristopeit, EDrug Trader creator, claims that someone from the Drug Enforcement Administration contacted him two months after the site went live. “They told me they had spent an hour trying to figure out whether or not the site was a front for anything illegal. Kristopeit said. “They caught on that it was just for fun. The agent even told me that a few of them were playing it.”

Though no titles have been banned from sale in the U.S. yet, the DEA, the White House Office of National Drug Control Policy and Congress are obviously monitoring drug-related video games closely.

And yet for would-be drug dealers, there’s very little in The Dope Game to teach you about a life of crime and drugs, much less hustling. According to Clifton, a former New Orleans-based dealer of marijuana, Valium and other narcotics, “The Dope Game won’t prepare you to be a dealer. You’re dealing with people in real life. In a game, you can’t judge or react to emotions.” He takes particular issue with some of the game play. “Trading drug for drug does happen, but it’s circumstantial. You might have a good friend who catches a good deal on 50 pills, and they may need weed and don’t have any money left to buy it. They know they can trade me for some weed. But this is rare.”

***

The Dope Game’s violence isn’t graphic. Every fourth virtual day or so, stiff-looking cops show up to raid the drug compound. Rifles, land mines and gun turrets – bought with drug money – do the work of eliminating authorities… off-screen. The graphics, muddy and unclear, don’t show much detail. What you see isn’t any more violent than what’s depicted in a typical episode of CSI: Miami. When we described the game’s premise to Tom Riley, spokesperson for the ONDCP, he replied: “If teens perceive that drugs are harmless or fun from video games, they will be more likely to try them. It’s just like TV shows in which kids drink alcohol.” Not even an AO rating would suffice, according to Riley. “It’s not realistic to believe a teen is not going to have access to a potentially detrimental game like this just because some rating is slapped on it. These controversial games are attractive to kids.”

The Dope Game’s premise and subsequent demise garnered it more attention than it would have earned on game play alone. In fact, The Dope Game – with a bit of peer-to-peer ingenuity and a new host site – might still enjoy some notoriety in the U.S. as an underground hit. So go ahead and get addicted, but know this: You’re being watched.

 

You Don’t Want the Home-Arcade Hassle (Sync Magazine)

Monday, August 1st, 2005

FIVE REASONS WHY OWNING A CLASSIC VIDEO GAME, LIKE LITTLE RICKY DID ON SILVER SPOONS, IS NOT WORTH IT. BY DAMON BROWN

1. You don’t have the space The average arcade machine is 8 feet tall, 3 feet square at the base and weighs 250 pounds, while sit-down (cocktail) machines and deluxe four-player titles are considerably bigger and heavier. Also, classic coin-ops heat up quickly and need space to breathe. Not for the studio apartment, yo.
2. No, they ain’t cheap Everyone wants to own a Ms. Pac-Man, Frogger or Dig Dug machine. Sellers know this and gouge buyers on the most popular titles, which go for about $2,000 each. Lesser-known games cost half as much, but do you really want to shell out for Popeye or Tron?
3. Shipping is a doozy Buying an upright is one thing; getting it home is another. Expect to pay at least $200 to ship a system to your doorstep. But you could save some cash by picking up the machine at the local airport. Hope you drive a truck.
4. What money-back guarantee? Thanks to the demise of the local arcade, thousands of mom-and-pop shops are unloading coin-ops for cheap. But these machines usually don’t come with warranties. And good luck finding replacement parts for that monitor, joystick and backlit marquee.
5. Sky-high electric bills Arcade machines require loads of juice. Expect your electric bill to triple. Of course, you could always unplug the coin-op when it’s not in use, but that would delete your Defender high score.

 

Mod Your System For Japanese Games (Sync Magazine)

Tuesday, February 1st, 2005

Coax your console into playing the hottest imported games from the Land of the Rising Sun. By DAMON BROWN

Disc Translators
Special discs available for purchase at modchip.com let gamers play titles not compatible with U.S. GameCubes or PS2s. Insert the disc into a console, remove it, and then insert the imported game to begin playing.

Mod Systems
At chipzone.com, gamers can buy pre-modded consoles, which play imported software. These systems cost upwards of $340. A cheaper solution? Buy a $50 mod chip from the site and solder it into a PS2 or XBox yourself.

Software Bazaars
Now that your system can play imported games, go shopping. Head to ncsxshop.com or playasia.com to browse hundreds of titles. Afterward, visit gamefaqs.com for instructions and walkthroughs in English.

The 5 Hottest Imports Right Now
1. Psyvariar 2 (Success; XBox) – Strap on a powerful mech suit and start firing in this insane 2D shooter, which has no real plot to speak of.
2. Taiko no Tatsujin 5 (Namco; PS2) – Choose from a variety of bizarre J-pop tunes or classical music and drum away, maestro.
3. The Rumble Fish (Sammy; PS2) – This cartoon-ish fighting game is wasabi-hot in Japanese arcades and pushes the PS2 to its graphic limits.
4. Phantom Dust (Microsoft; XBox) – Think X-Men meets Scanners. Players use powerful psionic skills to kill, kill, kill.
5. Martial Beat 1 & 2 (Konami for Playstation 2) – With sensors strapped to your hands and feet, kick and punch to the musical beats. Karate karaoke? Sort of.

 

Cell Mates: The Three Most Addictive Mobile Games Right Now (Sync Magazine)

Sunday, October 10th, 2004

Spy Hunter
THQ Wireless’ version of the classic Spy Hunter is so authentic, it’ll have you craving Bubble Yum and Garbage Pail Kids. Jet skis, oil slicks and aggressive enemies bring the arcade action home. Other old-school hits are on their way, including Joust, Defender and Root Beer Tapper. Root Beer Tapper!
www.thqwireless.com

Fox Sports Football ‘05
If Tecmo Bowl is your religion, Sorrent’s FOX Sports Football ’05 is the second coming. Arcade touches like flammable passes (he’s on fire!) keep it hot. The playbook is phat and fat, offering dozens of plays, and realistic weather beefs up the drama. May cause carpel tunnel.
www.sorrent.com

Pro Bowling
Bowling is one of the most popular sports on the cell, and Mforma’s Pro Bowling brings it to Big Lebowski levels. The graphics are great, but the clincher is how precise you can make your shots. Now you can show suckers that curve you always brag about. Turkey anyone?